Quark is a mod for Minecraft Java Edition, aiming to enhance the base game, using a very simple motto: Anything added to Quark could also be added to the default game without compromising its gameplay style. The name of the mod derives from this focus on small, simple change: Like quarks, each individual feature is small, but they build into a larger whole.
Every feature in Quark can be disabled and tweaked individually. When you load up the game, you'll see a q button in your main menu. Clicking this button lets you configure the mod. You can tweak everything just your way, or even disable things you don't like!
- Bobisnotaperson for the raw ore brick textures and two secret textures.
- Hudeler for helping with updating the website.
- cheeserolls for the biome location code from Biomes'o'Plenty used for Pathfinder Maps.
- Daniel Astral for the world stone variant textures.
- Endergy for the variant chest, bookshelf, and ladder textures, as well as the compressed block textures.
- Evo for the Shiba textures.
- Evtema3 for the original Elder Prismarine idea and textures.
- Jragon014 for a bunch of inspiration from The Tempest Box.
- MushirMickeyJoe for the recreation of the bedrock piston model.
- Nyodex for the original Duskbound Block idea and textures.
- wiiv for serving as the main artist for the mod for a few years before passing the role to MCVinnyq
- The creators of all the awesome suggestions taken from /r/MinecraftSuggestions and /r/QuarkMod.
When right clicking with Chains onto a boat or minecart, and then onto another, they'll link the two. Linked boats and minecarts will always remain at close distance, which allows you to make trains.
Prior to 1.16, an Iron Chain item was added by Quark. As Chains were added to the base game in 1.16, this item was removed.
Quark's Iron Chains prior to 1.16 can be used to craft chainmail armor, or placed down as a block that connects perfectly to Lanterns.
Chains can now connect blocks together when a piston moves them. As you can see in the image, the chain block itself doesn't have to be moved by the piston, and will attach indirectly to other moved blocks.
Additionally, the sticking behaviour for chains connecting to slime blocks and other sticky sources has been changed: Chains will now only connect to them if they do so visually, which allows for some extra cool trickery.
The Chute is a new automation block. Items can be inserted into it via automation (Hopper, Dropper, etc), and any items inserted are instantly dropped under it, always precisely in the center.
The Chute can be disabled with a redstone signal or by placing a block under it.
The Chute can drop items through hollow logs.
Slime blocks can be dyed Red and Blue. The primary color blocks (Red, Green, and Blue) can be combined to create secondary colors (Cyan, Magenta, and Yellow).
While being moved by pistons, two slime blocks will only connect if they're the same color, or if one is made of another (so Red won't connect to Blue, but it'll connect to Magenta). Any color of slime will connect to non-slime blocks around it normally.
Backport of the crafter from the 1.21 snapshots.
Differs slightly from the Mojang version as it was made before the snapshot released.
Thanks to Emi for creating the backport!
Dispensers are allowed to place blocks in the world. Any blocks that already had a placement behaviour, like TNT, are ignored.
The blocks are rotated so they're placed forward from the dispenser. Note that crops such as Wheat Seeds or Potatoes also count.
The Ender Watcher is a new redstone input block. It emits a redstone signal if a player is looking directly at it.
In 1.15+, the signal is higher the closer to the center of the block the player is looking. In previous versions, it will always emit a full signal.
It's crafted with an Eye of Ender, Redstone, and Obsidian.
Note: Prior to 1.18, the Ender Watcher was crafted with Biotite (from the World module) instead of Obsidian (if enabled).
Similarly to how a Silverfish can bury into stone, Endermites can now bury into Purpur. When they do so, they'll transform themselves and the block into a Shulker at that position, making Shulker Shells renewable.
The Feeding Trough is a new block you can craft with some planks and fence gates. When right clicked, a menu will pop up where you can put food inside it.
Nearby animals will flock to the trough to eat the food within. This works just as if a player had fed the animal, but with a few differences:
- There's a chance the animal will need more than one bit of food to get in love mode;
- Animals bred with the trough will not produce XP;
- If there's more than 32 animals in a 10 block radius, the animals will eat, but never enter love mode.
1.18+: This block is considered to be one and a half blocks tall for animals so they won't get on it.
Gravisand is a new sand variant, crafted with sand and an ender pearl.
Gravisand will not fall unless primed with redstone. However, if gravisand receives a signal, and can not fall, it'll instead float up. Additionally, gravisand will propagate the signal to any adjacent gravisand blocks, causing them to fall or float as well.
Gravisand allows for a variety of redstone components, especially as its magnetic properties have it constantly output a comparator signal of 15.
Pistons pushing an Iron Rod will have it work as a drill of sorts, breaking any blocks in front in the direction the rod is facing. These can break anything the piston can push.
Iron Rods are crafted with 2 Iron Ingots and an End Rod.
Dispensers are now able to place discs into Jukeboxes.
This includes ambience discs.
Combining a Wooden Button with either an Iron Ingot or a Gold Ingot creates a button of that type.
Drawing influence from Weighted Pressure Plates, Gold Buttons emit a very short pulse (2 redstone ticks), whereas Iron Buttons emit a very long pulse (5 seconds).
Two new redstone circuit components are added to the game, the Redstone Randomizer, and the Redstone Inductor:
- The Randomizer is crafted the same was as a comparator, but with Biotite (from the World category, or an Eye of Ender if disabled). When given a redstone signal from the back, it'll randomly enable either the left or right output.
- The Inductor is crafted made with Stone, Redstone, and Magma Cream. Its output value is the analog sum of all 3 input sides. It can also be locked by having a repeater or comparator pointing to it. While locked, it'll maintain the output value regardless of any changes.
Pressure Plates made with obsidian will only trigger when Players walk over them.
Pistons are allowed to move Tile Entities (blocks with extra data attached, like Chests or Furnaces). Attempting to move a block to an invalid position will cause it to break and drop its contents, though.
For a block that pistons can't move, now that furnaces can't be used, look into Sturdy Stone in the Building category.
Note that some blocks such as Monster Spawners can't be moved this way, so you don't go and break the game!
The Randomizer is a new redstone component and is crafted the same way as a comparator, but with Prismarine Crystals. When given a redstone signal from the back, it'll randomly enable either the left or right output.
The Weather Sensor is crafted with Purpur Slabs, Biotite (from the World category, or Obsidian if not enabled) and Glass. It works like a Daylight Sensor, but it emits a full redstone signal if it's raining or snowing.
Similarly to the Daylight Sensor, right clicking it inverts its output. Lastly, if it's raining in the world, but the biome you're in has no rain, like a desert, the sensor will only emit a signal of 7.
Bamboo from the 1.19.3 experimental features is backported to 1.19.2.
This also includes all of the quark wood type features but not the raft.
Bamboo and Sticks can now be crafted into Bamboo Mats. These blocks can be placed in all horizontal directions, as well as vertically to create a "box" look.
The tip of a vine can now be burnt with a Flint and Steel. When you do so, the vine will no longer be able to grow.
New Lamp blocks can be crafted with your block of choice, glass, and a torch. They come in Stone and Stone Brick variants, and emit a light level of 15.
These blocks are a celebration of Vazkii's Mods' 10th Anniversary, from 2011 through 2021, starting with the Lamps mod. Check out the Archive!
Cobblestone Bricks and their mossy variants are made just like you'd make Stone Bricks, except with Cobblestone. They're a fancy new way to improve your rustic stone builds.
1.16+: Cobblestone Bricks can be combined with other blocks, as you can see in the image, to create new color variants.
A bunch of blocks can now be crafted into compressed variants.
- Charcoal can be crafted into a Block of Charcoal, which will burn forever.
- Blaze Rods and Powder can be crafted into a Blaze Lantern. It'll also burn forever.
- Leather can be crafted into Bonded Leather.
- Sugar Cane, Bamboo, Cactus, Chorus Fruits, and Sticks can be made into various blocks that can be placed like a pillar.
- Apples, Golden Apples, Potatoes, Carrots, and Beetroots can be crafted into Crates. Golden Apple crates will work as a beacon base.
- Glow Berries (1.18+), Cocoa Beans, Sweet Berries, Nether Wart, and Gunpowder can be crafted into Sacks. If the Nether Wart Sack is enabled, the recipe for Nether Wart Blocks is changed to be 2x2.
Purple looking blocks made from Purpur and Obsidian, fully featured with stair, slab and wall variants.
Also includes Duskbound Lamps, made with Duskbound Blocks and Ender Pearls.
1.16+ Only: Duskbound blocks and all variants are also immune to the dragon.
Combine Iron Ingots and Glass, and you get yourself some fancy Framed Glass, great for some more rustic or medieval builds.
You can also craft Panes with these, of course.
1.16.4+ Only: Stained Framed Glass of all 16 colors can also be created, the same way you'd create normal Stained Glass.
Gold Bars are just like Iron Bars, but with gold! They look great for nether builds.
Hedges can be crafted using an overworld log and the respective leaf type. They connect to each other like fences, and have the same bounding box. You can even put flowers on them!
Hollow Logs can be crafted with four of their respective logs.
You can sneak next to a horizontal Hollow Log to climb inside.
You can also climb the inside of a vertical Hollow Log like a ladder.
Industrial style decoration can now be made using Iron.
- Iron Plates can be crafted using Iron Ingots. You can also craft Rusty Iron Plates using a Water Bucket as well. They can further be crafted into variants such as stairs and pillars.
- You can also make Iron Ladders, using Iron Nuggets. They work like normal ladders, but fit the industrial style.
The Iron Grate is a cool new block with multiple uses. Animals are afraid of walking on it, and will never do it, whereas items will just fall through the gaps.
Players, monsters, and other entities will just walk through normally.
Grates can be crawled under, similar to hollow logs.
1.16+ Only: Animals being held by a leash will also walk over the block just fine.
Iron Plates can now be crafted using Iron Ingots. You can also craft Rusty Iron Plates using a Water Bucket as well.
Japanese style decoration can now be made with Paper, Bamboo, and Sticks.
- Paper Walls ("Shoji") come in three variants: Normal, Big, and Decorated. The latter can be crafted by adding a Sapling.
- Paper Lanterns ("Chochin") come in Normal and Decorated variants, the latter similarly crafted with a Sapling. Try hanging or propping them with fences!
- Bamboo Mats ("Tatami") are a carpet sized block, crafted using Bamboo and Sticks. They can also be crafted into a full block sized version.
Leaf Carpet can be made with all types of leaves in the same recipe as wool carpet. It can be harvested by hand and has no collision box.
If Blossom Oaks (from the World category) are enabled, you can use their leaves as carpet too.
Combining a Redstone Lamp with a Redstone Torch creates a Lit Redstone lamp, that's always emitting light.
Midori Blocks are a green counterpart to Purpur. These are made with Moss Paste, with the same recipes as the Purpur blocks.
Moss Paste is a new item that is obtained by smelting Moss in a furnace.
(Midori means "green" in Japanese)
Note: Prior to 1.18, Moss Paste was called Cactus Paste and replaced Green Dye as the smelting output of Cactus. It was able to be crafted into Green Dye at a 1:1 rate.
New brick variants are added for a few blocks:
- Sandy Bricks can be crafted with Bricks and Sand.
- Snowy Bricks can be crafted with Snow.
- Magma Bricks can be crafted with Magma Blocks.
- Charred Nether Bricks can be crafted with Nether Bricks and a Fire Charge.
- Sandstone Bricks (for all sandstone types) can be crafted with Cut Sandstone.
- Blue Nether Bricks (1.16+ only) can be crafted with Nether Bricks and Warped Wart Blocks. Additionally, a similar recipe is added for Red Nether Bricks.
- Warped and Twisted Blackstone Bricks (1.16.4+ only) can be crafted by combining Blackstone Bricks with the respective vine.
- Additionally, all of these come in Slab, Stairs, and Wall variants.
New brick variants are added for a few blocks:
- Sandstone Bricks (for all sandstone types) can be crafted with Cut Sandstone.
- Cobblestone Bricks and their mossy variants are made just like you'd make Stone Bricks, except with Cobblestone. They can be combined with other blocks (1.16+ only) to create new color variants.
- Blackstone Bricks can be crafted with Cobblestone Bricks and Blackstone.
- Dirt Bricks can be crafted with Cobblestone Bricks and Dirt.
- Netherrack Bricks can be crafted with Cobblestone Bricks and Netherrack.
- Blue Nether Bricks can be crafted with Nether Bricks and Warped Wart Blocks. Additionally, a similar recipe is added for Red Nether Bricks.
- Additionally, all of these come in Slab, Stairs, and Wall variants.
There are a few new mud building blocks, this includes Mud Brick Lattice, Mud Brick Pillar and Carved Mud Brick.
17 new blocks can now be added to Flower Pots. The feature image shows a bunch, but you can also add the vanilla 2 tall flowers, and nether wart.
1.16.3+: Twisting vines, weeping vines, large ferns, tall grass, vines, and nether sprouts are also added.
Brick, Chiseled Brick, and Pillar variants are available for all types of stone added by vanilla and Quark.
The Brick types come in Slab, Stair, and Wall variants, and the Chiseled Brick types look different for each type of stone.
Brick, Chiseled Brick, Pillar, and Pavement variants are available for all types of stone added by vanilla and Quark.
The Brick types come in Slab, Stair, and Wall variants, and the Chiseled Brick types look different for each type of stone.
A Fence Gate made of Nether Bricks. Crafted with Nether Brick blocks in the place of planks and Nether Brick Fences in the place of Sticks. The recipe outputs 2.
Japanese style decoration can now be made with Paper and Bamboo.
- Paper Walls ("Shoji") come in three variants: Normal, Big, and Decorated. The latter can be crafted by adding a Sapling.
- Paper Lanterns ("Chochin") come in Normal and Decorated variants, the latter similarly crafted with a Sapling. Try hanging or propping them with fences!
Crafting Wool with String creates Quilted Wool. Quilted Wool comes in all colors and has a framed design.
Rainbow Lamps can be made of corundum by default and powered by redstone.
They will color beacons while powered.
Raw Ore blocks can be crafted into raw ore bricks.
These bricks can still be crafted back into 9 raw ore.
Rope Coils can be crafted using String. This new block can be placed on the bottom face of a block, by players and dispensers, and dropped down by right clicking on the placed Rope block. Shift-right clicking, or right clicking with a non-rope item will pull the rope up.
If a block is at the end of the rope, it'll drop down and be pulled up alongside it. Lastly, as you'd expect, players can climb rope as if it were a ladder.
Right clicking with a Hoe on a Path block creates a new Shallow Dirt block. This block has the same texture as dirt, and is 14 pixels high, as opposed to Path, which is 15 pixels high.
Additionally, and perhaps more importantly, Shallow Dirt can be waterlogged, to create a cool puddle effect, as you can see in the image.
The tip of a vine can now be right clicked with Shears. When you do so, the vine will no longer be able to grow.
Shingles are "Tile" style blocks for Terracotta and all its color variants inspired by Portuguese rooftops ("Telha Lusa"). They can all be turned into stairs and slabs, and look great for roofs.
4 Blocks are crafted with a 2x2 of the respective Terracotta block.
Sandstone made of Soul Sand. All recipes are as expected.
Soul Sandstone can be turned into Stairs, Slabs, and Walls.
Dyed Wooden Planks of all 16 colors, featuring a pastel color palette so you can actually build with them without making your eyes hurt! All include stair and slab variants.
Stools can be created the same way you'd make a Bed, but using slabs instead of full wood blocks. As you can expect, you can sit on them!
Additional stool features include being able to place blocks over them, which makes them get bigger to match, and being able to stay on them even when moved by pistons.
A hard stone block made with 4 Stone and 4 Cobblestone (outputs 4). The block has the Furnace Texture, and can not be moved by Pistons.
In an attempt to make pigs be useful in any way, they drop Tallow. Tallow can be crafted alongside String to create Candles, or as a furnace fuel.
Candles come in all 16 colors of the spectrum, and emit as much light as torches. Candles will also fall like sand if there's no block under them, which can have many fun uses.
1.16+ Only: Lastly, for Enchanting Table purposes, a candle equals one bookshelf.
Thatch is created via a 2x2 of Wheat. It can be used for stairs and slabs or turned back into 4 Wheat. You can use it for some fancy medieval roof styles.
Leads can now be tied directly between two fences, rather than only fence-animal.
Additionally, if Paper Lanterns are enabled, you can also right click on one first, and then a fence, to tie the lantern to the fence.
Turf Blocks can be crafted using a few bits of Tall Grass.
These blocks have the grass texture and coloring on all sides, are available in stair and slab variants, and do not decay when a block is on top.
1.16+: Turf and Turf variants can hold any plants grass can, including Sugar Cane without nearby water if a Turf stair/slab is waterlogged.
You can now make Bookshelves out of all wood types. All of these bookshelves work for the Enchanting Table too.
Chests can be made of all the different wood types. Each one is styled differently for the type of wood you use.
To get the vanilla chest, you can craft a chest with more than one type of wood, or woods added by other mods.
1.16.3+ Only: These variant chests will also replace the chests found in structures in the world.
1.16.4+ Only: Variant Chests can be converted into Vanilla Chests by placing them in a crafting table.
Includes support for the Lootr mod.
Furnaces crafted from Deepslate or Blackstone have new textures. Additionally, Blackstone Furnaces can emit soul fire particles if placed over a block that can light up with soul fire.
Otherwise, they both behave the same as normal Furnaces.
Ladders can be made of all the different wood types. To compensate for the fact that sticks do not come in different wood types, the recipe for ladders is changed to have a single plank of the corresponding wood type in the center.
You can also make Iron Ladders, using Iron Ingots. They work like normal ladders, except that they can stand by themselves as long as there is an Iron Ladder on top, even if there isn't a block behind.
Ladders can be made of all the different wood types. To compensate for the fact that sticks do not come in different wood types, the recipe for ladders is changed to have a single plank of the corresponding wood type in the center.
Putting 3 wooden planks in a vertical line creates 3 Vertical Wooden Planks. Doing the same reverts it.
If Stained Wooden Planks is enabled, vertical versions of those are also added.
Do I have to explain this?
They exist for every vanilla and Quark block that has a slab, and can be crafted by placing 3 of the respective slab in a column.
Wooden Posts can be crafted with Logs or Stripped Logs. These are slim log style blocks you can lay down vertically or horizontally. Chains and lanterns can also connect to them.
Pressing the rebindable key (unbound by default, Caps Lock prior to 1.18) will toggle Auto Walk until either you press it again or start walking manually. While in Auto Walk, Auto Jump is also enabled. Great for people with motor problems who can't hold down a button for too long!
Buckets can display variants of mobs like crabs, axolotls and tropical fish.
Pressing F12 (by default, rebindable) will open Camera Mode.
In this new mode, you can take enhanced screenshots, by using over 20 image filters, and combining them with borders and overlays. You can even enable grid lines such as the Rule of Thirds or the Golden Ratio to help you take a perfect image!
Date format can be changed in the config.
A filter button will now appear on the top right of chests you open. When you click it, a tab with a search bar will pop up, where you can type and filter items in the chest by your query. Items that don't match will be darkened.
You can also search for enchantment and potion names, or wrap the search in quotes to match entire names.
While wearing an Elytra, it will display on the left side of the armor bar.
It will replace an armor slot and push the rest to the right.
While on a mount, your food display is still shown. Furthermore, while on a horse, the jump bar is only shown while holding down the jump key, the XP bar is shown otherwise.
Pick Block can select blocks at any distance.
A crafting queue system is added to help when crafting recipes involving multiple steps:
- If you try to craft an item using the recipe book but don't have all necessary ingredients, you can now right click the created "ghost items" to instead bring up the recipe for that item.
- The item you were previously trying to craft will now be put in a "crafting queue" which shows up above the crafting result
- Upon crafting the current item, the previous item in the queue is loaded again
Here is a demo video to better demonstrate this feature.
Pressing Mouse 4 (by default, rebindable) will try to find a Back/Done/Cancel button in your current GUI and click it. This makes the button work as a "Back" button like in most programs.
Candles placed and lit on soul sand or soul soil will now emit soul flames, just like how fire does.
A small interface addition shows up next to the hotbar when items are used, or armor takes damage. This shows how many items or blocks you have left, or how the status of your armor is.
Curses now have added effects giving them some usefulness.
Pumpkins with Curse of Vanishing will not show the pumpkin overlay when worn.
Player Heads with Curse of Binding will show the player model of it's owner on an armor stand.
Minecarts will produce a lot less sound when their rails are placed onto wool blocks.
When a tool breaks on your hotbar, it will be restocked by other items of the same type taken from your inventory.
It will prioritise tools with similar enchantments, such as silk touch.
Right clicking a Chest onto a Boat adds the chest in as a passenger. To access the chest, simply enter the boat and open your inventory, just like you would for a horse. To remove the chest (and the items inside), break the boat.
Two new buttons are added to chests: Insert, and Extract.
- The Insert button will try to put every item in your inventory (not hotbar) inside the chest.
- The Extract button will try to pull every item from the chest into your inventory.
If you hold Shift while pressing these buttons, they'll only move items that are on the other side. (For example, if your chest has Stone and Dirt, and you have Stone and Sand in your inventory, Insert with Shift held will only move the Stone)
1.16.4+: A new button is also added that locks your Shift button down as a toggle. Useful for people with muscle problems!
Pressing F on an item in the inventory swaps it with your off-hand item, just as if you'd pressed F outside of the inventory. This uses the same keybind used for that purpose.
Pressing the Z key (rebindable) will show your entire inventory above your hotbar. You can then press 1, 2, or 3, to switch that respective inventory row with your hotbar. Pressing Z again will hide the 3 additional rows with no change.
A "Sort" button is added to the inventory screen and Chests. Pressing this button sorts your inventory, excepting your hotbar.
Sorting is done via a category system, in which items are placed based on what category they fit in (food, tool, armor, block, etc.). Each category also has its own sorting rules, e.g. food will get sorted based on which is more filling; tools will get sorted based on which one is the best, or has more durability; potions and tipped arrows will be sorted based on their effects.
Pressing Shift+T (or whatever your Chat key is set to) while looking at an item in an inventory links that item to chat. Other players can hover over it to check it out.
Shift-right clicking an armor stand will swap its armor set for whatever armor you're currently wearing.
Right clicking an armor item in an inventory will swap it for whatever armor you're currently holding.
While holding an item in your cursor (that isn't a Shulker Box), you can right click on top of a non-full Shulker Box to add the item to it.
Crabs are cute new animals that spawn in beaches. They walk sideways and will prick you if you get too close! If you kill one, they might drop Crab Legs or Crab Shells.
- Crabs can be bucketed like Axolotls.
- Giant Crabs can be ridden.
- Crabs aren't hurt by cacti or berry bushes, they're unprickable.
- Crab Legs can be cooked and eaten, they're quite tasty!
- Crab Shells can be brewed into a Potion of Resilience. While under its effect, you'll gain additional knockback resistance.
- Crabs can be bred with Wheat, Chicken, or any type of Fish.
- They are also known to enjoy music, or so we've been told.
Forgotten are new rare skeleton variants that spawn deep underground and in complete darkness, randomly replacing normal skeleton spawns. These are forgotten hosts of old explorers, making them apt at combat with both a bow and a sword, which always come randomly enchanted.
Their bows are tipped with Blindness arrows, and when you're blinded, they'll charge at you with their sword, switching back to the bow once the effect ends. On death, they'll drop their hat.
Wearing an Explorer's Hat, aside from making you look super fashionable, increases your maximum reach distance by 2 blocks, and also improves your luck while fishing.
Note: Prior to 1.18, Forgotten did not require complete darkness to spawn.
Foxhounds are new hostile mobs that spawn in the Nether. These fierce doggos will attack you and set you on fire.
If you're brave enough, drink a fire resistance potion and feed them some Coal to tame them. Tamed Foxhounds work just like regular wolves, but with a few extra tidbits:
- They'll sleep on hot blocks like magma.
- If put on top of a furnace, they'll make the furnace faster. You can't put multiple doggos on a furnace to speed it up more, though.
- 1.16+: If one would spawn in a Soul Sand Valley, you'll get one with blue soul fire particles and a blue texture.
These wednesday loving critters will spawn in swamps, they jump and croak around, and look very derpy. If you kill one, you'll get some Frog Legs.
- Frog Legs can be cooked and eaten, or made golden to brew into a Potion of Leaping.
- Frogs are known to come in a variety of sizes, which can be passed down to their children. I wonder what you could do with that.
- Frogs can be bred with Spider Eyes or any type of Fish.
The Shiba is a new friendly dog that spawns in mountain biomes. They can be tamed and interacted with in the same way as a wolf but will in addition also fetch any arrows or tridents after they land and bring them back to you, as long as they are not sitting.
If you are holding a torch, they will also look for dark spots and get mad at them so you know where to light up next.
They'll also lay down if you're having them sit on a bed!
Wraiths are new neutral mobs that spawn in the Soul Sand Valley. They're the lost souls of different mobs, and as such, their sounds are low pitch versions of normal mob sounds.
They attack like a normal Zombie, inflict slowness, and jump back upon dealing damage. Upon death, they'll drop a Soul Bead.
Right clicking the Soul Bead will release the soul trapped within, which will fly in the direction of the nearest Nether Fortress.
Wraiths are new aggressive mobs that spawn in the Soul Sand Valley. They're the lost souls of different mobs, and as such, their sounds are low pitch versions of normal mob sounds.
They attack like a normal Zombie, inflict slowness, and jump back upon dealing damage. Upon death, they'll drop a Soul Bead.
Right clicking the Soul Bead will release the soul trapped within, which will fly in the direction of the nearest Nether Fortress.
Right clicking a block will bind the Abacus to it. After that, it will count the distance between the targeted and hovered block, measured along right angles.
The Abacus will count up to 48 blocks, drawing an outline of the counted blocks. The texture of the item will change according to how many blocks are counted. Right click again to unbind.
A variety of 8 discs that add a wide range of ambient sound to the game. When you insert them into a Jukebox, they loop infinitely, and do not display on the UI when played.
The following sounds are available: Water Droplets, Ocean Waves, Rainy Mood, Heavy Wind, Soothing Cinders, Tick-Tock, Cricket Song, and Packed Venue.
Ambience Discs are acquired when a Skeleton kills a Spider.
Ancient Tomes are a rare loot item from dungeons and stronghold libraries, being usable to upgrade enchantments.
1.16.5+: Combining an Ancient Tome in an Anvil with an item containing that enchantment will increase its level by one, up to one over the cap (e.g. Looting IV).
Pre 1.16.5: They come only in the highest level of an enchantment and can be combined with an Enchanted Book of the same enchantment to create one that's a level higher than the max. This costs 35 levels to create the book and an extra 35 to apply it.
A netherite pickaxe with Efficiency VI and Haste II can instamine deepslate
The Cluster variants of Corundum (from the World module) can be used to redirect beacon beams and change their color. If Corundum is disabled, Amethyst can be used instead.
Tinted Glass can also be used to dim the beam.
Note that for a beacon to function, the final segment must always face upwards towards the sky.
Using a Glass Bottle at the cloud levels (192-196 by default) will get you a Bottled Cloud.
The Bottled Cloud can be right clicked to produce a (non-solid) block floating in midair in front of you. The cloud block disappears after a few seconds, but you can right click it with any other block to replace the two. The cloud will go back in the bottle when you do this.
Note: Prior to 1.18, the blocks produced by the Bottled Cloud were solid and the cloud levels were different (126-132 by default).
Bundles are now craftable with the same recipe that was to be introduced to vanilla.
They also feature a scroll interaction to change the order of contained items.
Endermosh is a new music disc that can be found in End Cities.
The song was created by Kain Vinosec and can be found on YouTube here.
Parrots can now lay eggs, which when thrown will hatch a parrot of the egg's color.
Parrots start to lay an egg rarely when fed beetroot seeds, and it will take 10 minutes for them to lay the egg.
Cartographer Villagers will now sell Pathfinder Maps, new maps that will take you to certain biomes. Each Cartographer will stock a random assortment of them, and the possible trades are as follows by default:
- Apprentice (Expert in 1.16+): Snowy Plains Map, Windswept Hills, Dark Forest, Desert, Savanna
- Journeyman (Master in 1.16+): Swamp, Old Growth Pine Taiga, Flower Forest
- Expert: Jungle, Bamboo Jungle, Badlands
- Master: Mushroom Fields, Ice Spikes
If you're using mods that add more biomes, more maps can be added in the config file.
Note: Prior to 1.18, Snowy Plains Map, Windswept Hills Map, and Old Growth Pine Taiga Map were replaced by Snowy Tundra Map, Mountains Map, and Giant Tree Taiga Map, respectively.
Cartographer Villagers will now sell Pathfinder Quills, which over time can be used to generate Pathfinder Maps, new maps that will take you to certain biomes. There is a config option to choose if they can try again upon failing. Each Cartographer will stock a random assortment of them, and the possible trades are as follows by default:
- Expert: Snowy Plains Map, Windswept Hills, Dark Forest, Desert, Savanna, Jungle, Bamboo Jungle, Badlands
- Master: Swamp, Old Growth Pine Taiga, Flower Forest, Mushroom Fields, Ice Spikes
- Wandering Trader: Can carry any Quill, chosen randomly.
If you're using mods that add more biomes, more quills can be added in the config file.
A new tool for mining! The pickarang is a boomerang pickaxe - throw it, it breaks whatever it hits, and comes back to you with the drops.
The Pickarang is crafted with a Heart of Diamond (from Stonelings, in the Mobs category, or just diamonds if it's disabled), and can be enchanted with Efficiency, Unbreaking, Fortune, Silk Touch, and Piercing.
Runic Etching smithing templates are a rare loot item from dungeons, temples and nether fortresses. They can be duplicated with corundum and cobblestone.
These smithing templates can be used on any enchanted item, and combined with a dye can change the color of the enchantment glint on said item.
They can also be applied with no dye to remove the glint, or applied with blaze powder to gain a rainbow effect!
The Seed Pouch is a new utility item that can store up to 10 stacks of any type of seed in it. To add seeds to the seed pouch, grab the seed you want to add in your inventory, and right click it onto the pouch. Alternatively, you can also right click the pouch onto the items you want to add (1.18+ only). You can then right click the pouch to take a stack of seeds out.
There's also a small set of utility features included:
- Right clicking the pouch onto farmable soil will plant the seed. Shift-right clicking plants a 3x3.
- Holding the seed pouch in either hand will have picked up seeds of that type go directly in the bag.
- If the Usage Ticker feature is enabled, it'll show how many seeds you have left.
Setting a Skeleton Skull, Zombie Head, or Creeper Head over a fence, as shown in the image, will create a skull pike. Nearby monsters in a 5 block range and with line of sight will notice it, and run away in cowardice.
Note that bosses and raiders are slightly more astute, and won't fall for your tricks. Additionally, everyone knows Wither Skeletons drop their heads all the time, and Dragon Heads are all cheap fakes, so those won't work either.
Right clicking a tiny slime with a bucket puts it in there. It remains quiet, but will start jumping inside the bucket if you find yourself in a slime chunk.
The slime can also be deployed back into the world by right clicking on a block. You can also use it as a replacement for slimeballs. You monster.
Torch Arrows can be crafted with a normal torch and arrow.
They will set entities on fire or place a torch where they land.
They can be shot out of dispensers.
A Trowel tool can be crafted with Iron and Sticks. The Trowel, when right clicked, will place a random block from your hotbar, making it useful for ruins or paths.
Prior to 1.16.4, a Trowel will break after placing 256 blocks, or four stacks.
Armor Stands placed by the Armor Stand item will have arms, you may also give them items. This isn't a thing by default in Java edition for some reason.
Every single recipe is unlocked and displayed in the recipe book as soon as you load a world.
If new recipes are added to the game via new mods added or updated, those will be unlocked when you get back in.
This feature is an exception to the general quark theme, but since you are using mods, it's fair to assume you don't need the game to spoon-feed you recipes.
Axes will break leaves as fast as Shears, but will not drop the leaf blocks. Normal drops such as saplings or apples will still drop.
Firework Rockets are able to be used to start Elytra flying, even if you're not currently in that state.
All you have to do is right click a Firework Rocket while wearing an Elytra, and you'll shoot up into the sky.
When flying using an Elytra over a Campfire with a Hay Bale under it, the player will be propelled upwards slightly.
1.16.3+ Only: Soul Campfires will have the opposite effect, pulling you quickly towards the ground.
Compasses will now work in the Nether and the End.
- In the Nether, a compass will point to the portal you entered from, provided you had it on you when you did.
- In the End, a compass will point to the overworld portal.
- As a bonus, Compasses and Clocks will not function until crafted to prevent cheesing with the recipe book.
- If you prefer, this feature can be configured to only have the anti-cheese, and not the former points, or vice-versa.
Fan Coral can be placed on top of cacti.
The moisture within the cacti will keep the coral alive.
Right clicking dirt with a shovel will turn it into a path block, as everyone in the world hates having to wait for it to grow into grass first.
Double doors open together when right clicked. Finally!
When an Enderdragon that was spawned by the player (the natural spawned one does not count!) is killed, it will drop a Dragon Scale.
The scale can be combined with an Elytra to mold it, creating a new one. The old Elytra stays behind untouched.
Item Frames can be dyed similar to leather armor.
This works for any combination of dyes.
In the corner of the Chat menu there's a button to open an emote panel with 12 different emotes your character can do. In this picture, you can see the "Wave" emote.
Each emote is also assigned a key binding. Pressing that key will do the emote without you having to open the chat menu. By default all emote keybinds are unset and must be set manually.
A special language is provided to allow for custom emotes to be made. Here's an example and a tutorial on how to do it.
Ladders are slightly tweaked to improve your laddering experience:
- Right clicking a ladder with another one will place it, allowing you to drop ladders down without risking falling to your death.
- When on a ladder, looking down will make you slide down the ladder very quickly.
- 1.18+: Every ladder type now has the Iron Ladder behavior (they can freestand as long as there's a ladder above).
Golden Tools will come with a baked in fortune 2 effect.
This does not stack with the enchantments, but can be superseded by an enchantment more powerful than level 2
Golden Swords will have Looting 2 instead.
Additional enchantments can be added using the config.
Glass now drops shards, crafting them in a 2x2 creates a Glass block back. The shards act like Glowstone Dust, in which Fortune will let you get more, and Silk Touch will just drop the block.
Stained Glass will naturally drop shards of the respective type. If you decide to mix multiple types of stained shards, you'll end up with a new block - Dirty Glass.
Chickens can now be picked up by right clicking on them.
This allows you to carry the chicken on your head, which can be taken off by right clicking anywhere.
This gives you the ability to fall slower by gliding using the chicken.
Breaking grass or crops with a hoe will break a 3x3 of them. A Diamond Hoe will break a 5x5 instead. If you put Fortune on the hoe, it'll also apply that effect to everything it breaks.
Some tweaks are made to sleeping in multiplayer to improve the experience:
- If a player does not input any keystrokes or mouse clicks in interfaces for 2 minutes, they'll be marked as AFK. AFK players do not count towards the sleep vote.
- When a player enters a bed, that action and the amount of players sleeping is broadcast to the server. Hovering over the count will show which players are sleeping and which aren't yet.
- The percentage of players required for the day to turn over can be configured, defaulting to 100%.
Water Buckets can now be given Infinity through an Anvil. When enchanted like this, if they ever cease to be a water bucket (whether they catch a fish or release the water), they'll immediately revert back to a normal, full, water bucket.
Items can now be right clicked onto a Lava Bucket to destroy them forever. Shulker Boxes and items that are immune to fire (eg. Netherite) can not be destroyed this way.
Pressing the K key (rebindable) will lock a rotation, and optionally a block half, if you're looking at a block. Any further blocks placed are changed to that direction, regardless of how you were facing when placing them. This can be very useful for building with blocks that have awkward rotation methods, such as stairs or pistons.
To unlock the rotation press the key again while looking in the same direction you locked in.
Concrete Powder will not solidify if magma blocks are placed below.
Maps can be washed in a cauldron, turning them back into blank maps.
The Loom is now able to handle 16 different patterns at once, increased from 6.
This is matching the creative limit.
Note Blocks with heads attached to their side will emit the respective mob's sound instead of a note.
The mob sound's pitch is based on the note block pitch.
You can also place an amethyst block under a note block to place amethyst sounds.
Anvils won't be damaged from cosmetic uses such as renaming or applying runes.
You can pat the dogs. Sneak-click them with an empty hand to perform this glorious act.
You can change which mobs can be pat through use of the config.
Pink Petals can be placed onto water similar to lily pads.
Pigs will now have litters of children, instead of just one, when bred.
Litter sizes can range from 2-3, but using golden carrots instead of normal carrots this allows up to 5 pigs in one litter!
Feeding a baby animal a Poisonous Potato has a chance to poison it for a few seconds. A baby animal that has been poisoned by this method will never grow into an adult.
Reacharound Placing allows you to place blocks behind the block you're looking at. This can be done either vertically or horizontally, provided you wouldn't be placing a block given normal rules.
- To do it vertically, sneak on the edge of a block and look at the area directly below it This is what the image is demonstrating. A [ ] will appear around your crosshair if you do it properly.
- To do it horizontally (1.15+ only), look in front of a block, where the next block would be. A < > will appear around your crosshair for this one.
Spore Blossoms can be grown by using bone meal on them, wherein there will be a 20% chance to drop another Spore Blossom.
Rabbit fall damage is now calculated 5 blocks lower than other mobs, allowing them to drop from higher jumps without taking damage.
Slimes will take no fall damage.
Right clicking on a Scaffold with a block will attempt to place the block at the end of the Scaffold chain. By default it'll turn direction once, so it can build blocks horizontally if you extend scaffolds that way.
If you wish to use the default behaviour of placing blocks on the scaffold, you can still do it with shift-right click.
Shulker Boxes can be created by holding a shulker shell in both hands and shift-right clicking a chest.
Right clicking a sign now lets you edit it even after it's been placed.
Right clicking a crop will harvest it and replant it. If you have Hoe Harvesting enabled, you can also harvest a large area at once, which can be changed in the config.
Slabs can be recombined into blocks in a shapeless recipe.
When a large slime dies on magma blocks, the slimes spawned will be turned into magma cubes.
Named Snow Golems equipped with a Pumpkin will drop a player head with the same name as theirs, if killed by a Witch.
Protip: You can head over to Minecraft Heads to find some cool ones you can use with the names!
Sponges can be placed directly onto water without needing to place them on the side of a block.
Slime Blocks will now bounce entities that hit them from the side rather than just the top. Furthermore, items will also bounce on them.
Horses will now swim in water while being ridden, instead of sinking and force dismounting their rider.
Vex will now die when the Evoker who spawned them is killed.
Good Riddance!
Holding an Emerald Block causes nearby villagers to follow the player, much like animals do for food items.
Zombie Villagers will now be guarnteed to be spawned when a villager is killed by a zombie in normal mode.
This is the default behavior on hard mode, and usually only a chance of happening on normal.
Azalea trees will grow with a pretty new wood type.
Azalea wood can be used for all normal wood recipes, including new green variants for most wooden blocks.
Can be used with moss and midori blocks, sporting a comfortable green colour scheme.
Ender Biotite is a renewable ore that does not spawn naturally. Clusters of it will, instead, get scattered across the main End island when an Ender Dragon dies.
Similarly to Nether Quartz, Ender Biotite drops an item, which can be used for crafting or to create Decorative Biotite Blocks, black quartz style blocks.
Blossom Oaks are new uncommon specimen in esoteric colors that dot your landscape. Each color of tree will spawn in different types of biomes:
- Frosty Blossom Oaks (blue) spawn in cold biomes.
- Serene Blossom Oaks (lavender) spawn in swamps.
- Warm Blossom Oaks (orange) spawn in savannas.
- Sweet Blossom Oaks (pink) spawn in mountains.
- Sunny Blossom Oaks (yellow) spawn in plains.
- Fiery Blossom Oaks (red) spawn in badlands.
The trees come with pretty leaves, as well as new saplings you can put in flower pots for decor.
Blossom Trees are new uncommon specimen in esoteric colors that dot your landscape. Each color of tree will spawn in different types of biomes:
- Frosty Blossom Trees (blue) spawn in cold biomes.
- Serene Blossom Trees (lavender) spawn in swamps.
- Warm Blossom Trees (orange) spawn in savannas.
- Sweet Blossom Trees (pink) spawn in mountains.
- Sunny Blossom Trees (yellow) spawn in plains.
- 1.16.3+: Fiery Blossom Trees (red) spawn in badlands.
The trees come with spruce wood and pretty leaves, as well as new saplings you can put in flower pots for decor.
Cave Roots will now spawn on the walls of caves. These blocks look like dried vines, but you can't climb them.
Breaking the roots has a chance to drop a Cave Root item, which you can eat, but takes longer to. Cave Root can also be brewed into a potion that gives you the Resistance effect. You can harvest the root blocks with Shears.
Roots will grow downwards, and potentially create more Sprouts, if left in an area with light level dark enough to spawn mobs.
Uncommon patches of new Chorus Weeds and Chorus Twist blocks will now spawn on the outer end. These blocks may look unassuming, but have all sorts of ender properties.
- They randomly teleport every now and then, and when doing so, have a tiny chance to reproduce.
- When trampled by a living being that isn't an enderman or endermite, they'll always teleport. This has a tiny chance to spawn an endermite.
- When water is adjacent to them, they'll try and teleport out of the wet situation.
- Bone meal can be used to force the block to teleport with a guaranteed chance of reproducing itself.
Crevices are a new underground cave feature you'll find uncommonly while caving. You could think of them as a sideways ravine.
Deepslate and Smooth Basalt have been backported to 1.16. Deepslate will now generate in a sheet at the bottom of the world, and the sheet is topped with a layer of Smooth Basalt.
While this may be a nerf to strip mining, ores will be outlined with stone, generally making them easier to find.
All block variants from Vanilla are available, such as Polished and Chiseled Deepslate, as well as their respective Vertical Slabs.
Rarely in Forests and Plains (rarer), you may find little flower circles. Should you dig in the center, you'll find some emeralds or diamonds!
Uncommonly find fallen logs in forest, found covered in foliage.
Will spawn as hollow logs if they are enabled.
The Glimmering Weald is a new underground biome found beneath Y=0, full of unique fungal vegetation.
The biome contains a new form of mushroom, Glowing Mushrooms which can be grown on deepslate.
There is also a larger concentration of lapis ore, and more common spawning of Stonelings and Glow Squid.
Note: To find it with /locatebiome you must be under Y=0 or it will not be found.
Extremely rare massive caves will now spawn underground. These caves are purposely empty, so you can fill them with your imagination. Secret evil lair anyone?
Monster Boxes are new blocks you may find randomly scattered around caves deep underground. When you get near one, it'll start spawning a few mobs, and then break.
The activation range can be configured.
Mobs you kill that are spawned from one of these get an extra loot table tacked onto them, including cool rare items like Infested Blocks (the ones with Silverfish!), ores, and even a Monster Box you can use to prank your friends!
Obsidian spikes will now decorate the nether's lava floors. Rarely, you may find a big one with a light in the top, like in the picture. If you choose to climb it, you'll be treated with a loot chest and a Blaze spawner under it.
Four new stone types are added to your world.
Pictured in the screenshot:
- Top layer: Shale, Myalite
- Bottom layer: Limestone, Jasper
Most of these generate in the overworld. Myalite generates in the end and is immune to the dragon. Myalite also has a slight color tinting property based on its position, shifting between several hues of purple.
Six new stone types are added to your world.
Pictured in the screenshot:
- Top layer: Slate, Voidstone, Myalite (1.16.3+ only)
- Bottom layer: Limestone, Marble, Jasper
Most of these generate in the overworld. Voidstone and Myalite generate in the end and are immune to the dragon.
Note: Prior to 1.16, Voidstone was known as Basalt and spawned in the nether.
No lava pockets will spawn in the nether.
This only applies to the hidden lava pockets encased in netherrack.
A new block that spawns together with Packed Ice underground towards the layers of Frozen Peaks biomes.
The Permafrost blocks can be turned into Bricks, and used for Slabs, Stairs, and Walls. They have a calming blue, which can go well in cold themed builds.
A new "Realistic" world type is added at world selection, featuring somewhat realistic terrain while still feeling minecrafty. Expect rolling hills and tall mountains. A large biomes variant is also available. (1.16.4+ only)
If you want to use it in a server, set your level type in the server properties to "quark:realistic", or "quark:realistic_large_biomes". (omit the "quark:" part prior to 1.16.4)
Credit where credit is due: This world type is based on Soniop's realistic preset, which you can find here, alongside an album of what you can expect! Additionally, the feature was re-implemented in the 1.16 system by SuperCoder79!
Speleothems (commonly known as Stalactites and Stalagmites) will generate in caves and the Nether, in all stone type variants. These can be harvested only with Silk Touch (or crafted, if you want), and can grow up to 3 blocks high.
If you break the supporting blocks, the rest of the structure falls apart, which is super satisfying to do.
1.16.4+ Only: Small Speleothems now increase fall damage by 50%. Perfect for mob farms!
A new underground biome that spawns under Badlands - It comes with Obsidian, Lava and Cobblestone, and the new Brimstone block. Be careful to not fall in!
The Brimstone blocks can be turned into Bricks, and used for Slabs, Stairs, and Walls. They have a very strong orange look, which can compliment nether or fiery builds.
A new underground biome that spawns under Oceans - It comes with new Elder Prismarine blocks, which look like Prismarine, but with the Elder Guardian palette.
Elder Prismarine only spawns in the rough variant, but has the same variants Prismarine has. Elder Sea Lanterns will also spawn sporadically.
Once you have acquired some Elder Prismarine, you can combine it with normal Prismarine to make more of it.
A new underground biome that spawns under Jungles - It comes with some foliage and vines to liven up your caving.
A new underground biome that spawns under Forests - It comes with trees that stretch to the ceiling and a leaf canopy that covers the cave roof, as well as a Mossy Stone and Coarse Dirt floor.
A new underground biome that spawns under snowy biomes - It comes with Packed Ice, and the new Permafrost block.
The Permafrost blocks can be turned into Bricks, and used for Slabs, Stairs, and Walls. They have a calming blue, which can go well in cold themed builds.
A new underground biome that spawns under Deserts - It comes with a bunch of Sand, Sandstone, and some dead bushes.
A new underground biome that spawns under Swamps - It comes with a few colors of Terracotta, a flooded floor, and a bunch of Slime!
Note that this biome is much rarer than the other ones, but if you manage to find one, you'll be swimming in Slime Blocks for life.
Clay generates in patches underground, similarly to Dirt, albeit less often.
We apologize in advance for any breaks in balance you may encounter from this feature.
If you want these features, you can install it separately, just like you would Quark.
Should you find yourself slaying a Ravager in a raid, you'll get a rare drop of Ravager Hide. The Ravager will always drop one, but may drop more depending on your level of Looting.
This Backpack can be worn in the Chest slot, and it'll give you a bunch of extra slots in your inventory to store all your stuff. Note that the backpack does not provide any protection, nor is it enchantable. Ravager Hide is extremely resistant, though, so it'll never break!
Beware however, if your backpack has items in it, you can't unequip it, and if you die with it, all the items will scatter. You may also dye the backpack just like any other leather armor.
The Storage Crate is an alternative storage block that can hold up to 640 items, regardless of stack size. A full stack of an item will take up 64, but 64 different items will also take up the same amount.
This makes the crate not very good for storing bulk items, but excellent for storing a high variety of items in one spot, or for collecting unstackables.
It's a tiny potato! It believes in you!.
The Tiny Potato is lively, but patting it with a right-click will make it even more so!
A Potato can also be named in an anvil, or given items (with right-click) to hold, one item per side of the Potato. (Items placed on the bottom will show up on the lower front.)
When a player dies, a Totem of Holding will spawn at the dead player's position. This totem will float around in the air, holding the player's items. Any player can retrieve the items the totem is holding by punching it a few times. (The totem won't spawn for PVP kills)
Do note that if the player who spawned the totem dies again, the totem will break and drop all of the items on the ground, like a normal death. The totem isn't an item - it just shows up for you.
1.18 or Prior: A player's totem can be located by crafting a Soul Compass, which is done using a Compass and a Soul Bead (from Wraiths, in the Mobs category; replace with an Ender Pearl if Wraiths are disabled).
Tired of incomplete wood sets? Well you came to the right place!
This Mod serves as an addon to many popular mods and is meant to fill in the gaps by adding all the blocks that such mods add in all wood types currently installed.
It does not just add some, every block type supported will be available in ALL wood types, all automatically!
If you're on Windows or Mac, you can use the Twitch app to install the mod:
- Install Twitch App and log in.
- Select "Mods" in the top bar, and then Minecraft.
- Click Create Custom Profile, name it and pick your Minecraft version.
- Open the profile, and click Get More Content
- Search for Quark and install it. This will also install Zeta or AutoRegLib.
- Go back to the profile and hit Play. You're done.
If you can't or don't want to use the Twitch app, you can install the mod manually:
- Locate the version of Minecraft Forge for your target Minecraft version here. Get the latest one.
- Download the Installer and run it, click OK. This will do a bunch of stuff so wait a bit until it's done.
- Load up your Minecraft Java Edition Launcher, and run the "forge" Installation it created for you.
- Click the new "Mods" button in your title screen, and then "Open Mods Folder".
- Download both Quark and the required Library Mod using the download buttons above.
- 1.19.2 and prior requires AutoRegLib.
- 1.20.1 onwards requires Zeta.
- The Download link on the CurseForge website is in the top right corner.
- Drag the two files you just downloaded into the mods folder.
- Exit the game and open it again. You're done.
If you want to install the mod on a server:
- Run your forge installer like before, but select "Install server" this time.
- Click the ... button and pick a folder to put your server. It has to be empty so you should make a new one.
- Open the folder where you put your server, and make a new folder, named "mods"
- Download Zeta/AutoRegLib and Quark, and put the downloaded files into that folder.
- Run the server using the forge jar, not the minecraft_server jar. Don't forget to accept the EULA.
- If you found a bug, you can report it on the Issue Tracker.
- If you need someone to help you solve a problem, try our Discord Server.